#pragma once
#include "Wnd.h"
#include "TableWnd.h"
#include "GuiPlugin.h"
#include "transformWnd.h"
#include "Actor.h"

class CInspectorWnd : public mini::ui::CWnd
{
public:
	CInspectorWnd();
	virtual ~CInspectorWnd();
	void initWnd();
	void setPickActor(mini::CActor* pActor);
	void cancelPickActor();

protected:
	virtual void bindMsg() override;
	virtual void onTimer(int id, void* parameters);

private:
	bool create();

private:
	CTransformWnd* mpTransformWnd = nullptr;
	mini::CActor*	mpPickActor = nullptr;
};

